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Robot Design and Concept Art
This is my second-year project made in Maya. It was one of my first hard-surface models, allowing me to learn the professional pipeline of modeling, UV unwrapping, texturing, and rendering during my time at ATU Letterkenny.
My favourite part of this project was the character design stage, where I created a series of concept sketches before narrowing them down to my top three choices. From there, I drew the front, back, and side views to prepare the asset for 3D modelling. This project is where I discovered my passion and talent for the animation industry—specifically within the design and modelling phases. I find it incredibly satisfying to bring a character to life from initial concept to a finished 3D model.







